Yu-Gi-Oh! - Singles
-
Yu-Gi-Oh! The Phantom Knights of Umbrage Veil [CORI-EN073] Common
Set: Chaos Origins Card type: Normal Trap Rarity: Common If you have a "The Phantom Knights" monster in your field or GY, you can activate this card the turn it was Set. Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 3/ATK 0/DEF 300) (this card is NOT treated as a Trap), then you can change 1 Attack Position monster your opponent controls to Defense Position. You can banish this card from your GY; immediately after this effect resolves, Xyz Summon 1 DARK Xyz Monster. You can only use each effect of "The Phantom Knights of Umbrage Veil" once per turn.
$1.80 - $2.50
-
Yu-Gi-Oh! Elfnotes: Quatrain of Succession [CORI-EN072] Common
Set: Chaos Origins Card type: Continuous Trap Rarity: Common The monster in your center Main Monster Zone cannot be banished by your opponent's card effects. You can send 1 other Spell/Trap from your hand or field to the GY, then declare a Level from 1 to 4; Special Summon 1 "Elfnote Seraphim Token" (Plant/Tuner/FIRE/ATK 0/DEF 0) with the declared Level. While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon from the Extra Deck, except "Elfnote" monsters. You can only use this effect of "Elfnotes: Quatrain of Succession" once per turn.
$1.90 - $2.70
-
Yu-Gi-Oh! Power Patron Shade of the Final Hour [CORI-EN071] Common
Set: Chaos Origins Card type: Normal Trap Rarity: Common Special Summon 1 "Power Patron" monster from your hand, face-up Extra Deck, or GY, then you can apply these effects in sequence, based on the number of different card types (Fusion, Synchro, or Xyz) you control. • 1+: Banish (face-down) 3 cards from the top of your opponent's Deck. • 2+: Banish (face-down) 1 card your opponent controls. • 3: Banish (face-down) 1 random card from your opponent's hand. You can only activate 1 "Power Patron Shade of the Final Hour" per turn.
$2.00 - $2.80
-
Yu-Gi-Oh! Gamma Summon [CORI-EN070] Common
Set: Chaos Origins Card type: Normal Trap Rarity: Common Banish 1 "Aleister" monster or 1 Fusion Monster from your GY; Special Summon 1 "Invoked" monster from your Extra Deck, ignoring its Summoning conditions, but banish it during the End Phase. If a monster is banished face-up, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 of your banished "Invoked" monsters; Special Summon it. You can only use each effect of "Gamma Summon" once per turn.
$1.80 - $2.50
-
Yu-Gi-Oh! Blitzclique Alternator [CORI-EN069] Common
Set: Chaos Origins Card type: Continuous Trap Rarity: Common Monsters your opponent controls lose 300 ATK/DEF for each Thunder monster you control. You can only use each of the following effects of "Blitzclique Alternator" once per turn. You can shuffle 1 other "Blitzclique" card from your hand or face-up field into the Deck; add 1 Thunder monster with a different name from your Deck to your hand. You can banish this card from your GY; add 1 "Blitzclique" Spell or "Hideout in the Sky, Coulomb" from your Deck to your hand.
$1.80 - $2.50
-
Yu-Gi-Oh! Blitzclique Return Stroke [CORI-EN068] Common
Set: Chaos Origins Card type: Continuous Trap Rarity: Common "Blitzclique" monsters you control cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Blitzclique Return Stroke" once per turn. When your opponent activates a Spell Card or effect: You can return 1 "Blitzclique" monster you control to the hand; negate that effect, and if you do, destroy that card. You can banish this card from your GY, then target 1 "Blitzclique" monster in your field or GY; return it to the hand.
$1.80 - $2.50
-
Yu-Gi-Oh! Abyss of the Sacred Beasts [CORI-EN067] Common
Set: Chaos Origins Card type: Continuous Trap Rarity: Common You can send 3 face-up "Abyss of the Sacred Beasts" you control to the GY, including this card, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. You can only use each of the following effects of "Abyss of the Sacred Beasts" once per turn. During the Main Phase: You can place 2 "Abyss of the Sacred Beasts" from your hand, Deck, and/or GY, face-up on your field. During your opponent's End Phase, if this card is in your GY: You can place this card on the bottom of the Deck.
$1.90 - $2.80
-
Yu-Gi-Oh! Sacred Beasts Combined Assault [CORI-EN066] Common
Set: Chaos Origins Card type: Normal Trap Rarity: Common Special Summon 1 "Sacred Beast" monster from your hand or GY in Defense Position, then if you control 2 or more "Sacred Beast" monsters whose original Levels are 10, you can negate the effects of 1 face-up card your opponent controls, and if you do, destroy it. You can banish this card from your GY; Fusion Summon 1 "Phantasm" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Sacred Beasts Combined Assault" once per turn.
$1.90 - $2.70
-
Yu-Gi-Oh! Summer [CORI-EN064] Common
Set: Chaos Origins Card type: Field Spell Rarity: Common Once per turn: You can place Season Counters on this card equal to the number of your opponent's unused Main Monster Zones. Once per turn, when your monster declares an attack: You can inflict damage to your opponent equal to the total number of Season Counters on this card and "Spring" in your GY x 400. Once per turn, during your opponent's End Phase: You can take 1 Field Spell from your hand or Deck that you can place a Season Counter on, and place it face-up on your field (but neither player can activate its effects this turn), and if you do, place all Season Counters on this card on that card.
$1.80 - $2.50
-
Yu-Gi-Oh! Mind Shuffle [CORI-EN065] Super Rare
Set: Chaos Origins Card type: Continuous Trap Rarity: Super Rare During either player's turn: You can add 1 monster that mentions "Light and Darkness Ritual" from your Deck to your hand, then discard 1 card. You can only use this effect of "Mind Shuffle" once per turn. When your opponent activates a card or effect: You can return 1 Level 7 or higher monster you control to the hand; Special Summon 1 monster that mentions "Light and Darkness Ritual" from your hand, with a different name than the returned monster, ignoring its Summoning conditions. You cannot activate these effects of "Mind Shuffle" in the same Chain.
$3.40 - $4.80
-
Yu-Gi-Oh! Superconductive Plasma Blast [CORI-EN063] Common
Set: Chaos Origins Card type: Quick-Play Spell Rarity: Common Activate the following effect depending on whose turn it is; • Yours: Place 1 Thunder or Rock monster from your Deck on top of your Deck, then if you have a Thunder or Rock monster in your field or GY, you can destroy 1 card on the field. • Opponent's: Add 1 Thunder or Rock monster from your field, GY or banishment to your hand, or if a monster(s) was destroyed by battle or card effect this turn, you can add 1 such monster from your Deck instead. You can only activate 1 "Superconductive Plasma Blast" per turn.
$1.80 - $2.50
-
Yu-Gi-Oh! Ragged Records of Rites [CORI-EN062] Super Rare
Set: Chaos Origins Card type: Normal Spell Rarity: Super Rare Reveal 1 Ritual Spell from your hand or Deck, and if you do, add 1 monster from your Deck to your hand that mentions that Spell's name. If a face-up Ritual Monster(s) you control leaves the field by card effect while this card is in your GY, and you do not control any face-up monsters, other than Ritual Monsters (except during the Damage Step): You can add this card from your GY to your hand. You can only use each effect of "Ragged Records of Rites" once per turn.
$5.00 - $7.10
-
Yu-Gi-Oh! Spiritual Power Recovery Potion [CORI-EN060] Common
Set: Chaos Origins Card type: Quick-Play Spell Rarity: Common (This card is always treated as a "Possessed" card.) Banish any number of Spellcaster monsters and/or Spells from your GY; monsters you control gain 200 ATK x the number banished, and if they do, you gain 400 LP x the number banished. During your Main Phase: You can banish this card from your GY; Special Summon any number of Spellcaster monsters with different Attributes from your hand. You can only use 1 "Spiritual Power Recovery Potion" effect per turn, and only once that turn.
$1.80 - $2.50
-
Yu-Gi-Oh! Melffy Footsteps [CORI-EN059] Common
Set: Chaos Origins Card type: Normal Spell Rarity: Common Add up to 4 "Melffy" monsters with different names from your Deck to your hand, then it becomes the End Phase of this turn. You can banish this card from your GY, then target 2 "Melffy" cards in your GY, except "Melffy Footsteps"; add 1 of them to your hand, and if you do, place the other on the bottom of your Deck. You can only use this effect of "Melffy Footsteps" once per turn. You cannot Special Summon the turn you activate this card, except "Melffy" monsters.
$1.80 - $2.50
-
Yu-Gi-Oh! S-Force Origin [CORI-EN058] Common
Set: Chaos Origins Card type: Normal Spell Rarity: Common Special Summon 1 "S-Force" monster from your hand, GY, or banishment, but banish it when it leaves the field. If another card is banished, while this card is in your GY (except during the Damage Step): You can banish this card; take 2 "S-Force" cards from your Deck, except "S-Force Origin", banish 1 of them, and send the other to the GY. You can only use each effect of "S-Force Origin" once per turn.
$1.80 - $2.50
-
Yu-Gi-Oh! Theorealize Past Lull [CORI-EN056] Ultra Rare
Set: Chaos Origins Card type: Normal Spell Rarity: Ultra Rare If you control an "Artmage", "DoomZ", or "Elfnote" monster: You can Special Summon 1 "Medius the Pure" from your hand or Deck. Your opponent cannot activate cards or effects when that monster is Special Summoned. You can banish this card from your GY, then target 1 Fusion, Synchro, or Xyz Monster in your GY; Special Summon it to your zone a Link Monster points to. You can only use 1 "Theorealize Past Lull" effect per turn, and only once that turn.
$3.50 - $5.00
-
Yu-Gi-Oh! Sacred Spirit Sword Aiwass [CORI-EN054] Common
Set: Chaos Origins Card type: Normal Spell Rarity: Common Activate 1 of these effects, but you cannot declare attacks for the rest of this turn, except with Fusion Monsters; • Special Summon 1 "Aiwass, Divine Spirit of the Law" from your Deck or GY. • Take 1 "Aleister" monster from your Deck, and either send it to the GY or banish it. • Look at 3 random face-down cards in your opponent's Extra Deck, and if you do, banish 1 of them. You can only activate 1 "Sacred Spirit Sword Aiwass" per turn.
$2.10 - $2.90
-
Yu-Gi-Oh! Invocation - "Sword" (Starlight Rare) [CORI-EN053] Starlight Rare
Set: Chaos Origins Card type: Quick-Play Spell Rarity: Starlight Rare Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control. If Summoning an "Invoked" Fusion Monster this way, you can also return monsters from any banishment to the GY as material. During your Main Phase, if this card is in your GY: You can target 1 "Aleister" monster or "Invocation" in your GY; shuffle this card into the Deck, and if you do, add that target to your hand. You can only use each effect of "Invocation - "Sword"" once per turn.
$122.50 - $175.00
-
Yu-Gi-Oh! Invocation - "Sword" [CORI-EN053] Ultra Rare
Set: Chaos Origins Card type: Quick-Play Spell Rarity: Ultra Rare Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control. If Summoning an "Invoked" Fusion Monster this way, you can also return monsters from any banishment to the GY as material. During your Main Phase, if this card is in your GY: You can target 1 "Aleister" monster or "Invocation" in your GY; shuffle this card into the Deck, and if you do, add that target to your hand. You can only use each effect of "Invocation - "Sword"" once per turn.
$5.80 - $8.30
-
Yu-Gi-Oh! Hideout in the Sky, Coulomb [CORI-EN050] Ultra Rare
Set: Chaos Origins Card type: Field Spell Rarity: Ultra Rare Monsters you control that were Normal or Special Summoned from the hand gain 500 ATK/DEF. You can only use each of the following effects of "Hideout in the Sky, Coulomb" once per turn. During your Main Phase: You can Special Summon 1 "Mech Beast Token" (Machine/EARTH/Level 6/ATK 2000/DEF 2000) to your opponent's field, and if you do, add 1 "Blitzclique" monster from your Deck to your hand. If a card(s) is destroyed by your "Blitzclique" card's effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand.
$6.30 - $9.00
-
Yu-Gi-Oh! Sacred Beasts Thunderclap [CORI-EN049] Common
Set: Chaos Origins Card type: Continuous Spell Rarity: Common During your Main Phase: You can place 2 "Sacred Beasts Thunderclap" from your hand, Deck, and/or GY, face-up on your field, then you can reveal 1 Level 10 "Sacred Beast" monster in your hand, then place 1 "Fallen Paradise of the Sacred Beasts" from your Deck, face-up in your Field Zone. During your opponent's End Phase, if this card is in your GY: You can add this card to your hand. You can only use each effect of "Sacred Beasts Thunderclap" once per turn.
$1.90 - $2.70
-
Yu-Gi-Oh! Fallen Paradise of the Sacred Beasts [CORI-EN048] Common
Set: Chaos Origins Card type: Field Spell Rarity: Common Up to thrice per turn, during your Main Phase: You can send 3 other cards of the same type (Monster, Spell, or Trap) from your hand and/or face-up field to the GY, then you can Special Summon 1 "Sacred Beast" monster from your hand, Deck, GY, or banishment, and if you do, it is unaffected by your opponent's activated Spell/Trap effects. If you control a "Sacred Beast" monster whose original Level is 10: You can draw 2 cards. You can only use this effect of "Fallen Paradise of the Sacred Beasts" once per turn.
$1.90 - $2.80
-
Yu-Gi-Oh! Sacred Beasts Released [CORI-EN047] Super Rare
Set: Chaos Origins Card type: Normal Spell Rarity: Super Rare Add 3 "Sacred Beast" monsters with different names from your Deck to your hand, then discard 2 cards. If this card is in your GY, except the turn it was sent there: You can banish it; add 1 Level 10 Pyro, Thunder, or Fiend monster that cannot be Normal Summoned/Set, from your Deck to your hand. You can only use each effect of "Sacred Beasts Released" once per turn.
$3.40 - $4.90
-
Yu-Gi-Oh! Chaos Mystic Box [CORI-EN045] Common
Set: Chaos Origins Card type: Quick-Play Spell Rarity: Common When your opponent activates a card or effect that targets another card(s) you control: Return 1 of your targeted cards to the hand (if face-down, reveal it), and if you do, destroy 1 card on the field, then you can Special Summon 1 monster from your hand that mentions "Light and Darkness Ritual" with a different name than the card returned to the hand, ignoring its Summoning conditions. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 Ritual Monster that mentions "Light and Darkness Ritual" from your hand or Deck.
$1.90 - $2.70
You have seen 48 out of 25001 products